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Description:

Project type

School project

Year:

2017

Role within project:

Character Artist

Team size:

20

Asset duration:

3 weeks conceptualizing, 4 weeks production

Rendered with:

Marmoset Toolbag (Real-Time)

Software used:

Maya Photoshop Substance Painter Zbrush Marmoset Toolbag Unreal Engine

Responsibilities

Responsible for the whole production (concept, modeling, sculpting, texturing, rendering)

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Female Viking Inspired Armor

Ragnarok Heavy Mech

Game Character Sculpt

Illusion Project

The Darkness (Fan Art)

Engines of War

Chevrolet Bel Air 1957

Schwinn Black Phantom

Chevrolet Fleetline 1950